What is Blender? #
Blender is a free and open-source 3D creation suite that supports the entirety of the 3D pipeline. It is widely used by professionals and hobbyists for a variety of purposes, including:
- Modeling: Creating and manipulating 3D objects with tools for sculpting, retopology, and polygonal modeling.
- Animation: Rigging and animating 3D models with keyframes, armatures, and motion paths.
- Rendering: Producing high-quality images and animations using Blender’s built-in rendering engines, such as Cycles and Eevee.
- Compositing: Combining multiple images and video clips with node-based compositing tools.
- Video Editing: Cutting and editing video footage with Blender’s non-linear video editor (NLE).
- Simulations: Creating realistic physics simulations, including fluid, smoke, and cloth simulations.
- Texturing and Shading: Applying textures and materials to 3D models to give them detailed appearances.
- Game Creation: Developing interactive 3D applications and games using Blender’s game engine (though the game engine has been removed in recent versions).
- Scripting: Extending Blender’s functionality with Python scripting.
Blender is used in various industries, including film, video games, architecture, and design. It is known for its versatility, powerful features, and strong community support.
My System Specs #
I am using a Lenovo Ideapad 3 Gaming from 2020 or 2021, equiped with a single stick 8gb of ddr4 replacable ram, an AMD Ryzen 4800H with Radeon Graphics, and an Nvidia 1650ti.
My Experience #
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Blenders Ui is really nice, the only notable problem i had when navigating the ui wad the fact that my mouse’s middle button is spoilt, and for all those who use blender know, the middle mouse button is very pivotal, they do allow you to bind alt left-click or right click to it but I just thought that i should mention that.
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For my first render in order to make it special I chose to use 1024 samples at 1080p with 162 frames, so i finshed making the models and everything on Sunday but the render only finished on thursday.
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My final render did not match my camera view.
Below are images and videos of my camera view for frame 110

Here is the images of how the render looks

here are the rest of the renders

here is a video showing how the final work was supposed to look but thorugh my camera in layout view.
My finished Render #
As you can see for some reason the render started panning unnaturally to the right even though it did not do that in my camera view in blender as I had previously shown.